#ifndef __UISYSTEMWND__H__
#define __UISYSTEMWND__H__

#include <MZFCLIB.h>

#include	"iUiButton.h"
#include	"UiStatusBar.h"

typedef enum _tagSystemWndBtnDisplay
{
	SYSTEM_WND_CALIBRATE = 0,
	MAX_SYSTEM_WND_BTN,
} SYSTEM_WND_BTN;

typedef enum _tagSystemWndStaticDisplay
{
	SYSTEM_STATCI_OS_LABEL = 0,
	SYSTEM_STATCI_OS,
	SYSTEM_STATCI_APP_LABEL,
	SYSTEM_STATCI_APP,
	SYSTEM_STATCI_CALIBRATE,
	MAX_SYSTEM_STATIC,
} SYSTEM_WND_STATIC;

class UiSystemWnd :
	public UiWin
{
public:
	UiSystemWnd();
	~UiSystemWnd();

	BOOL InitUiWin(void);

	void PaintWin(HDC hdc, RECT* prcWin, RECT* prcUpdate);
	virtual int OnLButtonDown(UINT fwKeys, int xPos, int yPos);
	virtual int OnLButtonUp(UINT fwKeys, int xPos, int yPos);
	virtual void DeleteImages();

	void LoadiInterItem();
	BOOL InitImages();
public:
	iUiButton m_BtnSystemWnd[MAX_SYSTEM_WND_BTN];
	UiStatic	m_StaticControlWnd[MAX_SYSTEM_STATIC];
	ImagingHelper	*m_SystemWndBG;

	HDC				m_hBakDC;
	HBITMAP			m_hBitmapBakDC;
public:
	void UpdateLanguage();
};

#endif